![]() ![]() We do this by double-clicking the MainScene in Assets/FPS/Scenes to load the scene, opening the Assets/FPS/Prefabs/Enemies folder, and dragging either of the two enemies anywhere on the map. Adding More Enemiesīefore adding more players to our game, let’s add more enemies to the MainScene to make the game more interesting. We’ll implement an elementary multiplayer server game logic that doesn’t consider network lag or cheating prevention. In this article, we’ll use the same Unity project to build two executables based on a project setting, a backend server that runs without graphics and can host the multiplayer game sessions, and the client game that each player can use to connect to the server program. This will ensure that the following steps are clear, and it’s easier to understand how we can apply many of the same steps to any other Unity project to add PlayFab features.
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